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If you want to specialize in melee is a good idea to have the build related perks: Slayer, Unstoppable Force, Super Slam, Piercing Strike, two levels of Toughness and the sub-dermal armor.
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Throwing knifes, spears and poisons are your friends, use them. One huge disavantage of this build is the lack of ranged attacks options, but they exist. Melee builds rock, they aren't backup weapons for guns, energy weapons or explosives (and BTW, the secondary skill that blends better with explosives is unarmed). Use Legion weapons, Machette first and cowboy repeater when necessary. Start with recruit armor and work your way up. I would just add, if this is your "Legion" play through wear Legion armor. Probably more important to improve stealth to 60 first before combat skill, then combat. With high enough stealth those open areas are not as big a problem you might think, above 60 stealth you can get quite close as long as you stay away from the direction they are facing (also VATS can close a considerable distance for stealth attacks). Heavy handed is not a question, with a stealth build do not go heavy handed (you are aiming for stealth critical damage). Agility wouldn't be important for melee types if Slayer didn't require it to be 7 (and you want slayer). Survival is more important for melee than for ranged builds, not just for the buffs but for the improved healing. Strength in combat is very important for melee builds, but endurance is also important and strength can be buffed with common foods and alcohols and even drugs (survival 50+ = +2 STR from alcohol and some foods, and they stack, so you only need a 6 STR to have a 10 STR in combat if you drink and eat before getting into battle - too bad you need STR 7 to get unstoppable force but on the bright side when survival = 100 then a single beer or bighorner steak provide +3 STR). Stealth is fine, but it is also possible to use the terrain and develop patience by waiting for them to come to you when you cannot sneak up on them. I prefer unarmed to melee against ranged because it is even closer range than melee and gun wielders often auto miss at extremely close range - however unarmed does not fare as well as melee against deathclaws and Cazs, although teamed with VATS distance closing can work. Also note that VATS can do a real good job of getting into up close and personal with enemies. The punks will come to you and when they get close you can jump out and teach them the power of close range fighting. Show yourself at long distance to those NCR punks with their fancy rifles, then duck behind a wall (or rock if no walls are handy). Learn to use walls, they are your friends. STR = 7 after implants END = 6+ after implants AGL = 7 after implants rest of SPECIAL not essential, work for your own desires although I recomend going high on the END chose traits from these four 1)Built to destroy,2) four eyes, 3)good natured, 4)wild wasteland I can't stress enough, melee is a backup skill. Actually use it if your primary is gonna be explosives, and if its on Hardcore, and you use explosives, don't bring companions into battle with you. Even though its 45 lbs, its considered Medium, so you'll still have decent speed. Just dont use melee as your primary weapon, if you do, then get the Enclave Power Armor.
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If your gonna use a 20 lbs weapon, then use the Thermic Lance. Go with the golf club, you may have to swing it a few more times, but its light, Oh Baby weighs 20 lbs. Melee (I think) is a backup skill to either explosives, energy or guns. But like the guy above, I also think using Coyboy would be good, maybe carry one small pistol/revolver as a back up weapon. I would also say you should have a high explosives and sneak, so you can plant live explosives in pickpocket style, or lob greades and people. I would recomend Oh Baby for a melee weapon, or that unique golf club. I don't like using heavy armour, so I nearly always use one of them, or a labcoat or tux. I say use leather armour (Reinforced, or non-Reinforced) or a merc outfit. Try to have 10 Agility and 6 or better Strength.
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Take the Cowboy perk and other perks that compliment that perk. Im trying to come up with a good melee/stealth build, this character would also be my Legion Playthrough, but i couldnt help but think that The NCR all pretty much use guns, that and most of the battles take place in open areas, not very generous for a stealth build, but a pure melee build doesnt sound good to me either, because again theres the problem with most enemys using guns and i dont want this character to wear heavy armour.